Mini reviews of Television seasons old and new. No fuss. No spoilers. Occasional bunnies.
Showing posts with label Season 6. Show all posts
Showing posts with label Season 6. Show all posts

Sunday, January 1, 2017

Star Trek: The Next Generation: Season 6 (1992-93)

Something I noted in a previous TNG post rings true again here: that a common theme serves as the basis for a number of different episodes throughout the entire season. This time it's transformation. There's the emotional growth kind, of course, but there's also social, temporal changes (such as ageing), and even a number of actual species transformations! The future is a crazy place~.

It begins by concluding the Season 5 cliffhanger, Times Arrow. Thereafter things progress steadily if not spectacularly. Overall, it's not the most memorable season for fans of TNG, but there are some notable episodes that need to be watched. I don't feel that any of them are actually the best the season has to offer, but they each have lasting consequences. Some examples are:

Ep. 20: The Chase, an episode that explores a question that a great many observant Trek fans have been asking themselves since the TOS days.

Eps. 16+17: Birthright Parts I+II has two separate stories linked by a common theme, the conclusions of which will both be referenced again later; in addition to that a part of the story takes place on a station that many Trek fans will recognise.

Without going into detail, there's a single episode wherein an old face makes a welcome return to the world. And, interestingly, a couple of the guest actors in later episodes would go on to play different but more prominent roles in later Trek adventures; James Cromwell (First Contact) and Tim Russ (Tuvok; VOY).

Elsewhere Capt. Picard gets to prove he has true grit by single-handedly saving the day; Riker's mindset is severely tested, as is Data's sense of right and wrong; Worf lets his hair down; Councillor Troi gets to have some genuine fun for a change; Doctor Crusher has some bridge action; and Geordi typically finds himself in a creepy, stalker-esque kind of romance.

If you take note of the credits you'll maybe notice that three of the regular cast pulled a double shift once or twice by being both in front of the camera as actor and behind it as director, LeVar Burton (his first time), Patrick Stewart (third time), and Jonathan Frakes (fourth time).

And then, for the final time with TNG, there's an end of season cliffhanger that's not resolved until the first episode of Season 7.

26 episodes, approx 44 minutes each.

4 inconvenient laws of physics out of 5

Wednesday, December 23, 2015

Knightmare (1987–94)

As a young Faustus I loved all things fantasy and supernatural. Fighting Fantasy books, Dragonlance and Forgotten Realms novels, HeroQuest gaming sessions, etc, so it's no great surprise that Knightmare fit perfectly into my life.

Four adventurers (kids under 16) entered the Castle of Confusion in the hope of conquering its dungeon. One wore the Helmet of Justice, which limited what he/she could see, and entered the dungeon proper. The remaining three stayed behind to act as guides, able to see on a screen where their friend was, to direct and keep the Dungeoneer from falling into imaginary pits of doom and suchlike.

The rules of the game were overseen by Treguard the Dungeon Master, pictured above, a noble(ish) born Saxon, he would give occasional clues and hints to either help solve a puzzle or feed the team's nervousness. Treguard rocks!

Even though it was all for the children, the adults were the real stars. They treated the chroma key (blue screen) locations as a kind of stage, treading boards that weren't there as enthusiastically as they would if they actually did exist. In short, they were a theatre troupe doing what they do best: bringing theatrical life to an otherwise empty space. In addition, they had to ad lib when the kids turned out to be more stupid than they'd anticipated for, which was often. It's not unfair to say that some of the contestants hit every branch of the stupid tree when they fell.

Each year the dungeon would shift, offering new challenges and presenting new recurring characters. Even Trequard (Hugo Myatt) got himself an aide or two, my favourite being the elf Pickle (David Learner), who started out a little annoying but grew into a truly memorable part of the show in his second year.

The rules were unevenly enforced; it could be overly-harsh one minute and too forgiving the next, depending on how thick the kids were. It started out pandering to them, but soon got bored with that approach. In S3 the cast toyed with humiliating them, successfully, and in S4 the level design almost sent a few of the clumsier ones to the casualty ward. When a team who knew what they were doing featured, the show became the thing that it was envisioned to be: magical.

112 episodes, approx 25 minutes each.

4½ watchers of illusion out of 5

Sunday, October 5, 2014

GamesMaster (1992-98)

For the people that saw GamesMaster back in the day, that watched Dominick Diamond in his presenter pants talk straight-faced about waggling his joystick in public, the warm fuzzies of nostalgia that accompany this post are for you.

For everyone else, yes, the disembodied head in the picture above is the one and only astronomer extraordinaire Sir Patrick Moore. He was the godfather figure on the first ever dedicated video games show on UK TV.

GM went to places that other shows didn't. It plumbed the furrows and poked the holes. It even reached around without being asked because it cared. It was dangerous. In truth it was nothing more than innuendo, but if your mother walked in at the wrong time she’d be outraged. That just made it better!

As an adult now, I can see how Dom’s “verbose vernacular” could be perceived inappropriate and occasionally borderline pornographic by the emotionally stunted, but it didn't stop me chuckling the same all over again.

Dom left after Series II and was replaced by Dexter Fletcher, who was arrogant and shouty. It was a disaster. That’s all I have to say about Series III.

Mercifully, Dom returned for Series IV - VII. The innuendo was slightly curtailed, but the elevated icy sarcasm more than compensated. It’s as if he thought ‘I don’t give a toss about decorum or Channel 4. If they sack me, I’ll go out a winner.’ He'd perv the ladies and ridicule the men equally. The weekly mocking of Dave Perry, an act Dave seemed unaware of for the longest time, was pure gold.

Commentators and reviewers were from popular games magazines of the time, such as C+VG, Game Zone and my favourite, the one my paper round money paid for, Mean Machines. They dished out ridiculous scores of 80 and 90% for games we found out were turds when we rented them illegally from the unscrupulous but enterprising video store owner at the arse-end of town. Every town had one.

It was the era of the Mega Drive, SNES and Amiga; of Sensible Soccer, New Zealand Story, Alien Breed, and micro spring joysticks that broke about a week after purchase (but could we ever find that damn receipt?). Sonic 2, the slowed down PAL version, was a cutting edge new game! Bloody hell.

As the years went on the fast-loading, cartridge-based systems were forced into retirement as a cocky newcomer, the optical disc, arrived and seductively stroked the pockets of gamers the world over hungry for innovation. Little did we know it would lead to draconian business practices, patches, DLC and Season Passes.

126 episodes, approx 25 minutes each.

4 tight right-handers out of 5