Mini reviews of Television seasons old and new. No fuss. No spoilers. Occasional bunnies.

Sunday, October 5, 2014

GamesMaster (1992-98)

For the people that saw GamesMaster back in the day, that watched Dominick Diamond in his presenter pants talk straight-faced about waggling his joystick in public, the warm fuzzies of nostalgia that accompany this post are for you.

For everyone else, yes, the disembodied head in the picture above is the one and only astronomer extraordinaire Sir Patrick Moore. He was the godfather figure on the first ever dedicated video games show on UK TV.

GM went to places that other shows didn't. It plumbed the furrows and poked the holes. It even reached around without being asked because it cared. It was dangerous. In truth it was nothing more than innuendo, but if your mother walked in at the wrong time she’d be outraged. That just made it better!

As an adult now, I can see how Dom’s “verbose vernacular” could be perceived inappropriate and occasionally borderline pornographic by the emotionally stunted, but it didn't stop me chuckling the same all over again.

Dom left after Series II and was replaced by Dexter Fletcher, who was arrogant and shouty. It was a disaster. That’s all I have to say about Series III.

Mercifully, Dom returned for Series IV - VII. The innuendo was slightly curtailed, but the elevated icy sarcasm more than compensated. It’s as if he thought ‘I don’t give a toss about decorum or Channel 4. If they sack me, I’ll go out a winner.’ He'd perv the ladies and ridicule the men equally. The weekly mocking of Dave Perry, an act Dave seemed unaware of for the longest time, was pure gold.

Commentators and reviewers were from popular games magazines of the time, such as C+VG, Game Zone and my favourite, the one my paper round money paid for, Mean Machines. They dished out ridiculous scores of 80 and 90% for games we found out were turds when we rented them illegally from the unscrupulous but enterprising video store owner at the arse-end of town. Every town had one.

It was the era of the Mega Drive, SNES and Amiga; of Sensible Soccer, New Zealand Story, Alien Breed, and micro spring joysticks that broke about a week after purchase (but could we ever find that damn receipt?). Sonic 2, the slowed down PAL version, was a cutting edge new game! Bloody hell.

As the years went on the fast-loading, cartridge-based systems were forced into retirement as a cocky newcomer, the optical disc, arrived and seductively stroked the pockets of gamers the world over hungry for innovation. Little did we know it would lead to draconian business practices, patches, DLC and Season Passes.

126 episodes, approx 25 minutes each.

4 tight right-handers out of 5

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