Mini reviews of Television seasons old and new. No fuss. No spoilers. Occasional bunnies.
Showing posts with label Science. Show all posts
Showing posts with label Science. Show all posts

Friday, January 1, 2016

Bad Influence! (1992-96)

My first thought was, 'Who let Andy Crane out of the broom cupboard?', but he did an okay job on his feet, showing an admirable amount of enthusiasm in the presenter role. His co-host of the show is Violet Berlin, which is a name that most UK folks who were into gaming back in the 90s will recognise.

It wasn't as good as the similarly themed GamesMaster (1992-98) series that aired on a rival channel, but Bad Influence!'s focus was broader.

It states on Wiki that the show was like a 'Tomorrow's World' for kids, which is an observation I agree with. Of course, it means nothing if you don't already know what kind of a show Tomorrow's World was. In both cases, new technology that was either still under development, in the testing phase or already on the market was showcased in an easy to understand way that didn't compromise the scientific nature or importance of the product. Features were either in the studio or on location and showed the presenter(s) getting hands-on with the new tech.

The techy stuff was cool, but the main focus was Video Games, Consoles and Home Computers. By 1992 the 16 bit consoles had taken a strong hold, but CD-based options were appearing. It's fun to look back and see how things like the Panasonic branded '3DO Interactive Multiplayer' and the 'Phillips CD-i' were heralded as the next big thing, when in fact they were the next big failures.

Interestingly, product reviews even included third-party devices, such as the kind that enabled gamers to circumvent copy protection on cartridges, allowing for import carts to be played on UK machines. The friendly warning that the use of such gray area products voided your warranty seemed more like a necessary addition to keep the team on the right side of the law than anything else.

The competitions were mostly amazing; in one episode they even gave away a Neo Geo with games! In the UK at the time, a Neo Geo was like the Holy Grail - in fact, it was better, because you can't play Metal Slug on the Holy Grail.

57 episodes, approx 20 minutes each.

3 super-fast datablasts out of 5

Sunday, October 13, 2013

Wallace and Gromit's World of Invention (2010)

World of Invention is a science programme with short segments devoted to new inventions, both practical and whacky. It's like an updated Tomorrow's World but with claymation presenters alongside the human ones. At time of writing it's been three years since it was filmed, so some of the inventions may well have already gone into production (or the trash), but that shouldn't detract from the fun.

Wallace is the host. He's the guy with the desk. He introduces the science segments and is Wallace through and through; Peter Sallis knows what he's doing.
Gromit shuffles around in the background serving tea, and narrowly avoiding frequent death; it's business as usual for the pooch.

Each episode has a theme into which each invention fits, such as Nature, Flight, Safety, etc, meaning that each individual episode can be used as a supporting teaching aid for young viewers - you can entertain them while covertly teaching them stuff, without compromising on either aspect. If you're lucky, it'll inspire them to delve further. If you're unlucky, you'll be assaulted with a bevy of questions afterwards about things you know nothing about.

The science is split between cool stuff (jetpacks!) and practical stuff that will change the lives of people all over the world (e.g. a fridge for third world countries that needs no electricity to work). If you have any interest in science whatsoever there'll be something here that grabs you, no matter what age you are. Seriously, who doesn't want to see a fuel cell powered by dead flies?

6 episodes, approx 30 minutes each.

3 curiosity corners out of 5