Mini reviews of Television seasons old and new. No fuss. No spoilers. Occasional bunnies.
Showing posts with label Season 5. Show all posts
Showing posts with label Season 5. Show all posts

Friday, September 6, 2019

The Sarah Jane Adventures: The Complete Fifth Season (2012)

NOTE: I KNOW IT SAYS 'NO SPOILERS' AT THE TOP OF THIS PAGE, BUT THE FOLLOWING REVIEW CONTAINS MILD SPOILERS FOR SEASON FOUR.
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The fifth season of TSJA is both the shortest and the last of them. It's not because the series was losing its audience or appeal, but because the actress that played the title character, namely Elisabeth Sladen, sadly passed away before it could be completed. Of the planned twelve episodes, just six were made.

Luke (Tommy Knight) is still at university, but Sky (Sinead Michael), the young girl that Sarah Jane and her team rescued at the end of Season Four, is still around, bringing the number of human helpers the reporter has back up to a comfortable three. Well, four, if you count the times when Luke is back on Bannerman Road. He gets paired with Sky in the season's final two-parter, The Man Who Never Was.

They're both Sarah Jane's 'adopted' children, so it makes a kind of sense that they'd end up side by side. And it works well; the duo, despite their differing backgrounds and ages, have things in common (such as not being human, for a start) and they've a wonderful brother/sister chemistry, as believable as the bond that formed between Rani (Anjli Mohindra) and Clyde (Daniel Anthony) in the previous years.

Thematically, the short season includes musings on identity and upbringing (e.g. we can't choose our parents at birth, but we can choose to be not like them as we grow). The issue of homelessness is given some attention, it's slight but may well be enough to make a youthful audience notice its existence in the streets around where they live. It even touches on how relationship break-ups can leave a hole.

As an adult viewer it was pleasing to see the inclusion of something that's often overlooked: Sarah Jane's journalistic skills aren't just useful for researching aliens, they're also what pay the bills. I'm sure Mr Smith costs more than a penny to run.

I'll genuinely miss the series; I loved the opening music, the creepy stories, the sonic-lipstick jokes, and, of course, Elisabeth, who brought to the role a distinctive level of sincerity and gentleness that was all her own. The final episode ends with a moving montage of moments that give credence to that feeling. The Doctor Who franchise will endure for as long as there's money to be made from it, but I feel that the extended universe will be lessened without Elisabeth Sladen's presence.

6 episodes, approx 27 mins each.

3 galactic coincidences out of 5

Wednesday, December 23, 2015

Knightmare (1987–94)

As a young Faustus I loved all things fantasy and supernatural. Fighting Fantasy books, Dragonlance and Forgotten Realms novels, HeroQuest gaming sessions, etc, so it's no great surprise that Knightmare fit perfectly into my life.

Four adventurers (kids under 16) entered the Castle of Confusion in the hope of conquering its dungeon. One wore the Helmet of Justice, which limited what he/she could see, and entered the dungeon proper. The remaining three stayed behind to act as guides, able to see on a screen where their friend was, to direct and keep the Dungeoneer from falling into imaginary pits of doom and suchlike.

The rules of the game were overseen by Treguard the Dungeon Master, pictured above, a noble(ish) born Saxon, he would give occasional clues and hints to either help solve a puzzle or feed the team's nervousness. Treguard rocks!

Even though it was all for the children, the adults were the real stars. They treated the chroma key (blue screen) locations as a kind of stage, treading boards that weren't there as enthusiastically as they would if they actually did exist. In short, they were a theatre troupe doing what they do best: bringing theatrical life to an otherwise empty space. In addition, they had to ad lib when the kids turned out to be more stupid than they'd anticipated for, which was often. It's not unfair to say that some of the contestants hit every branch of the stupid tree when they fell.

Each year the dungeon would shift, offering new challenges and presenting new recurring characters. Even Trequard (Hugo Myatt) got himself an aide or two, my favourite being the elf Pickle (David Learner), who started out a little annoying but grew into a truly memorable part of the show in his second year.

The rules were unevenly enforced; it could be overly-harsh one minute and too forgiving the next, depending on how thick the kids were. It started out pandering to them, but soon got bored with that approach. In S3 the cast toyed with humiliating them, successfully, and in S4 the level design almost sent a few of the clumsier ones to the casualty ward. When a team who knew what they were doing featured, the show became the thing that it was envisioned to be: magical.

112 episodes, approx 25 minutes each.

4½ watchers of illusion out of 5

Sunday, December 7, 2014

Star Trek: The Next Generation: Season 5 (1991-92)

Amid the twenty-fourth century problems tackled—coolant leaks, transporter malfunctions, stubborn settlers on other planets, etc—are a large number of issues and moral dilemmas that affect people of all eras, meaning the show continued to be both universal and timeless. One of the most successful was an exploration of gender and attraction that the sci-fi genre is well-equipped to deal with.

It’s perhaps a coincidence, but more than any of the preceding seasons there are episodes centred around or featuring children: there’s a birth, an orphan, an imaginary friend, more than one single parent story, and an episode in which Picard has to deal with a trio of kids all by himself. The later isn't a particularly memorable episode in itself, but it highlights how funny the Captain could be when allowed to step down from the pedestal of seriousness. Speaking of Picard, he gets a stylish new coat that no one else gets - the perks of captaincy!

Standout episodes include the fan-favourites I Borg, which starts out slow but gets better and better, and Cause and Effect, an old idea made to fit the Trek mould. I would add The Inner Light to that list, too, because despite its flaws I love the idea.

Elsewhere, a new semi-recurring character is introduced and quickly becomes a pain in everyone’s ass; she’s like a prototype Kira Nerys (DS9). There’s an Irwin Allen style disaster movie story that should’ve felt even more perilous because of the environment, but somehow doesn't.

As is customary by this stage, the last episode is the first part of a two-parter that isn't resolved until the beginning of Season 6.

On a sadder note, it was during the production of Season 5 that Trek creator Gene Roddenberry really did go into the final frontier; he died on 24th October ’91. :-(

26 episodes, approx 44 minutes each.

4 frequently exploited subspace distortions out of 5

Sunday, October 5, 2014

GamesMaster (1992-98)

For the people that saw GamesMaster back in the day, that watched Dominick Diamond in his presenter pants talk straight-faced about waggling his joystick in public, the warm fuzzies of nostalgia that accompany this post are for you.

For everyone else, yes, the disembodied head in the picture above is the one and only astronomer extraordinaire Sir Patrick Moore. He was the godfather figure on the first ever dedicated video games show on UK TV.

GM went to places that other shows didn't. It plumbed the furrows and poked the holes. It even reached around without being asked because it cared. It was dangerous. In truth it was nothing more than innuendo, but if your mother walked in at the wrong time she’d be outraged. That just made it better!

As an adult now, I can see how Dom’s “verbose vernacular” could be perceived inappropriate and occasionally borderline pornographic by the emotionally stunted, but it didn't stop me chuckling the same all over again.

Dom left after Series II and was replaced by Dexter Fletcher, who was arrogant and shouty. It was a disaster. That’s all I have to say about Series III.

Mercifully, Dom returned for Series IV - VII. The innuendo was slightly curtailed, but the elevated icy sarcasm more than compensated. It’s as if he thought ‘I don’t give a toss about decorum or Channel 4. If they sack me, I’ll go out a winner.’ He'd perv the ladies and ridicule the men equally. The weekly mocking of Dave Perry, an act Dave seemed unaware of for the longest time, was pure gold.

Commentators and reviewers were from popular games magazines of the time, such as C+VG, Game Zone and my favourite, the one my paper round money paid for, Mean Machines. They dished out ridiculous scores of 80 and 90% for games we found out were turds when we rented them illegally from the unscrupulous but enterprising video store owner at the arse-end of town. Every town had one.

It was the era of the Mega Drive, SNES and Amiga; of Sensible Soccer, New Zealand Story, Alien Breed, and micro spring joysticks that broke about a week after purchase (but could we ever find that damn receipt?). Sonic 2, the slowed down PAL version, was a cutting edge new game! Bloody hell.

As the years went on the fast-loading, cartridge-based systems were forced into retirement as a cocky newcomer, the optical disc, arrived and seductively stroked the pockets of gamers the world over hungry for innovation. Little did we know it would lead to draconian business practices, patches, DLC and Season Passes.

126 episodes, approx 25 minutes each.

4 tight right-handers out of 5

Tuesday, September 2, 2014

The A-Team: The Complete Series (1983–87)

I was reminded recently that the question, "Why do you watch that crap?" makes me less inclined to validate the reasons for my own choices and instead more aware of the hidden agenda of the person asking it. It's not a genuine inquiry. It's a thinly disguised insult. With that in mind, I feel sorry for anyone who didn't have The A-Team in their front room as a kid. Not having Sergeant First Class 'B.A.' Baracus, Colonel John 'Hannibal' Smith, Lieutenant Templeton 'Face' Peck and Captain 'Howling Mad' Murdock to provide escapism and feed the imagination is like having an integral part of a happy childhood denied you. It's like having never played with LEGO. It's like having never tasted strawberry sherbets in summer.

Being a fan of The A-Team was a privilege; one that was available to every sighted person who owned a working TV, whether it was the rich kid with a silver spoon feeding both ends simultaneously, or the ostracised, abused kid with an alcoholic father whom everyone thought was destined to be the same.

The show taught us that with good friends and a little ingenuity we could stand up to the bullies. (It made me want friends that I could rely on as much as the team relied on each other. I don’t know if I ever had them. I like to think that I had.)
It taught us that money isn't important to happiness, which was the opposite of what most corporate 80s TV programs wanted us to think, and it repeatedly showed that a selfless good deed is its own reward.
It taught us that Hannibal loves it when a plan comes together.
It taught us that villains will always get up afterwards with nothing more serious than dizziness and a bruised ego. But that part was a lie. In so doing, whether intentional or not, that same lie taught us that real life wasn't always like TV.

In the past year I've thought more than a dozen times that whichever post I'm working on at the time is the last one I'm making on this particular site, but I keep coming back. It's now clear to me why: I want to give all the people who get asked "Why do you watch that crap?" an incentive to revisit the reasons why they did watch it and to remember what it was that they gained from doing so. If you love something, scream it from the rooftops.

(What you're reading isn't the kind of review I was expecting to write when I sat down. I'd planned some jokes about B.A.'s bad acting, Hannibal's bad disguises, Murdock's tee-shirts, Face's shameless sexism and how in a pinch the team could build a tank from an egg box, but you've heard all those jokes before. This way, when the time comes for me to ride off into the sunset, I'll be entirely satisfied.)

98 episodes (5 Seasons), approx 47 minutes each, split over 27 discs.

5 wheel cams out of 5

Friday, December 23, 2011

Babylon 5 : Season 5: The Wheel of Fire (1998)

Season 5 was the ensign red shirt of the Babylon 5 universe. Everything went wrong, and there were a number of reasons why: Studio dithering (see here for info of that); Lochley replacing [spoiler] and trying hard not to be perceived as the obvious replacement that she was; Garibaldi being a twat, and the inclusion of his stupid new girlfriend in story-lines; Zack being the head of security and wanting to be John Wayne in every damn scene; and worst of all, the most hateful thing of all, Byron and his group of irritating hippy commune teeps. Every scene he's in turns my blood to fire. Even the intro was directionless this time, with no obvious arc to reference it had to use sound-bites from the previous seasons.

On the flip side, the episode that was set at Psi-Corps was interesting. I'd have liked that to have been developed more. I know the idea was later used for a trilogy of tie-in novels, but I haven't read any of them.

I've no right to feel cheated, but as a fan I feel supremely and royally wedgied. I know JMS could've did a better job if the suits hadn't stifled him. It's a shame the last season is such a black spot on an otherwise perfect series.

The final episode, however, is a thing of beauty. I had to watch parts of it twice because I'd tears threatening my eyes the first time.

22 episodes, approx 44 mins each.

2 bowls of cold spoo out of 5