Imagine waking in a room that had been filled with people before you went to sleep, but is now almost empty. You'd be slightly concerned. Imagine that room is actually an aeroplane cabin and the plane is still in the air. You'd be very concerned. That's the basic setting of The Langoliers.
Part One introduces the characters and sets the template for the way they interact. King's stock types clash with one or two that aren't instantly recognisable. There are ten people in all, meaning there's plenty of opportunity for conflict to arise. Being confined the way they are forces them to open up emotionally and reveal their secret, hidden selves.
The dialogue never sounds naturalistic; it sounds homogeneously scripted at all times. It doesn't take long to realise that all your attention should be focussed on what the characters say, not how they say it. They aren't just actors, they're players in a play that has a stage much bigger than the norm. Of course, that's just one way to look at it. You could take the opposite approach and say that it never feels real and that no one actually talks like that in real life. It's up to the viewer to decide. People who love the art of storytelling should understand. People who just want to be entertained, without needing to explore the mechanics of a thing, will likely find it lacking in any kind of value. I'm okay with that. Viewers that don't turn it off after twenty minutes are the people it was made for.
Part Two deepens the mystery. It continues the same level of ambivalence and frustration for the players. The danger level never really reaches threatening proportions, but the idea of the danger, the unknown factor just beyond the horizon, is really intriguing. It feels like an extended episode of The Ray Bradbury Theatre or The Twilight Zone. You want to get to the end of it but not too quickly because you know the tension is the best part.
Part Three is a disaster. Why do these kinds of things always fall to pieces in the third act? When the credits roll there's been character growth but the consequences of the actions taken to get there are weightless. With the exception of one individual, I got the feeling that five minutes later the survivors would go back to their lives and forget all about their time together.
3 episodes, approx 60 mins each (also available as 2 episodes, 90 mins each).
2½ flat beverages out of 5
1 comment:
No Mick Garris?
What sort of game are you playing here, Faustus?
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